Interesting concept I like risk reward feeling when moving towards an enemy only to retreat when the weapon changes. I can see this concept working if there was some level design that informs your decisions perhaps obtaining resources can reduce the randomness of the game. The other comment is that it would be beneficial to show the movement of all the weapons at once rather than the weapon you selected.
Aside from that awesome game and I had fun while playing it! Great job!
Thank you very much for playing the game and especially for your feedback. I see what you mean with your feedback and it is definitely something to consider.
Nice game, in a way I was at first hesitant about the RNG aspect of the unit changing, but when I embraced it I got really into chasing down the enemy only to run away at the last second when my unit morphed into something killable. Mentally, I get Russian roulette vibes from playing this, dope UI too for 48 hours :D
Thank you for your feedback! Happy you liked it and played along with it. I tried my best to make the RNG not always feel like the enemy so it would not always be frustrating to have your or enemy units change their properties.
Glad you like the UI as well, the assets themselves are not mine, but the design is. :)
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Interesting concept I like risk reward feeling when moving towards an enemy only to retreat when the weapon changes. I can see this concept working if there was some level design that informs your decisions perhaps obtaining resources can reduce the randomness of the game. The other comment is that it would be beneficial to show the movement of all the weapons at once rather than the weapon you selected.
Aside from that awesome game and I had fun while playing it! Great job!
Thank you very much for playing the game and especially for your feedback. I see what you mean with your feedback and it is definitely something to consider.
Nice game, in a way I was at first hesitant about the RNG aspect of the unit changing, but when I embraced it I got really into chasing down the enemy only to run away at the last second when my unit morphed into something killable. Mentally, I get Russian roulette vibes from playing this, dope UI too for 48 hours :D
Thank you for your feedback!
Happy you liked it and played along with it. I tried my best to make the RNG not always feel like the enemy so it would not always be frustrating to have your or enemy units change their properties.
Glad you like the UI as well, the assets themselves are not mine, but the design is. :)