This is a game made in 48 hours for the 2020 GMTK Game Jam. The theme of the game jam was "Out of Control". I've worked on this project alone, with several assets I have from the Unity asset store. The game is made in Unity.

The game is inspired by other strategy/board games such as GO, Chess, Connect 4, but with a twist. Every time you move, your unit's stats get randomized. I've tried to give the player just enough possibility to plan ahead, but also added some good old RNG to spice things up and get things out of control.

Rules:

Buttons

  • Restart: Restarts the game
  • Rules: Displays this screen

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UI Elements

  • Turn counter: Shows how many turns have passed since the start of the game
  • Turn tracker: Shows who's turn it is.
  • Unit tracker: Shows what units you have and their current movement pattern.
  • Strength table: Shows which weapon beats which other weapon.

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Gameplay

  • You and your opponent start the game with 1-3 units
  • You each take turns to play (1 move = 1 turn)
  • After every move, there's a chance to change the type of weapon (66% chance to change)
  • After every move, there's a chance to change the type of movement the weapon has (50% chance to change)
  • A unit dies, if a unit of stronger type (see Strength table) steps on the same tile.

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End

  • The game ends when someone loses all units.
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorGanadriel
GenreStrategy
Made withUnity
Tags2D, Game Maker's Toolkit Jam

Download

Download
Random Rumble_win64.zip 26 MB

Comments

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Interesting concept I like risk reward feeling when moving towards an enemy only to retreat when the weapon changes. I can see this concept working if there was some level design that informs your decisions perhaps obtaining resources can reduce the randomness of the game. The other comment is that it would be beneficial to show the movement of all the weapons at once rather than the weapon you selected.

Aside from that awesome game and I had fun while playing it! Great job!

Thank you very much for playing the game and especially for your feedback. I see what you mean with your feedback and it is definitely something to consider.

Nice game, in a way I was at first hesitant about the RNG aspect of the unit changing, but when I embraced it I got really into chasing down the enemy only to run away at the last second when my unit morphed into something killable. Mentally, I get Russian roulette vibes from playing this, dope UI too for 48 hours :D

Thank you for your feedback!
Happy you liked it and played along with it. I tried my best to make the RNG not always feel like the enemy so it would not always be frustrating to have your or enemy units change their properties.

Glad you like the UI as well, the assets themselves are not mine, but the design is. :)